| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Salient Soldier
Minmatar Oberon Incorporated Morsus Mihi
|
Posted - 2007.10.23 22:03:00 -
[1]
Nothing makes this game less fun to play than not being able to shoot back. If someone spends the time to train 10m sps in gunnery.. he/she should not be able to have that all canceled out by a n00b caracal with damps on it. Do to it the same thing you did to ecm, only make it viable on certain ships (arazu) and chars that have spent a long time training to make said ships viable. It should be a border line waste of a slot for everything else. Bad enough your putting in frigate sized damp ships that will put BSs out of business. OR put in a module that can effectively counter them. Even with 2 sensor boosters on, its still not enough to defend against them most of the time.
|

Salient Soldier
Minmatar Oberon Incorporated Morsus Mihi
|
Posted - 2007.10.24 00:49:00 -
[2]
Edited by: Salient Soldier on 24/10/2007 00:49:28 except it doesnt matter what you have in your group if you are met by a group of equal or greater numbers all using damps. By the time all your small ships start bumping the dampers to try and get a lock, fire has been concentrated on them and they have been destroyed. Leaving the rest of the fleet sitting around waiting to die as well.
So as it stands right now, a mixture of ships is just as useless as a groups of BS. Soloing has little to do with this.
|

Salient Soldier
Minmatar Oberon Incorporated Morsus Mihi
|
Posted - 2007.10.24 19:26:00 -
[3]
Originally by: Laboratus Damps don't need nerfing, Forum whines need nerfing.
Damps are determenistic. You can comletely avoid them by either outranging them, or coming inside their range of effectiveness. They are easy to counter, it only takes skill. And maybe a sensor booster. Or dare I say, fof missiles, or drones. Or perhaps any other of the counters?
When facing a large number of damping ships, drones and fofs are not a viable defense. Drones just jump to multiple targets, or fofs (which by the way... are only good on caldari, which aren't so good for pvp in the first place) pretty much do the same less you get lucky. AND my point was gunnery skills being utterly negated by module that you dont even have to train up to max skills to be effective with.
And in the end, your fofs may kill one caracal.. while the other 12 pop your CNR.
|

Salient Soldier
Minmatar Oberon Incorporated Morsus Mihi
|
Posted - 2007.10.24 20:27:00 -
[4]
Originally by: Laboratus
12 to one you are going down in any case... (Yeah but id kill half of em)
In gang/fleets...
EW is meant to be effective. The fact that is newbie friendly is only a positive thing for the game as a whole. It means players under 6months old can actually contribute something...
They can contribute by tackling.. and shooting rockets. Not by disabling my 28m SP character. Why continue skilling up points if i can be countered so easily by a noob? What then do noobs have to look forward to when they become vets? being jamed up by noobs? Something this powerful should not be so easy to use. AND it should be limited to t2 ships, where the risk is equivalent to the reward. Even then, still should be nerfed. A rook with a full eack of multi freqs generally can only keep one target perma jamed without getting lucky. An Arazu with a full rack of damps can keep 3 ships out of the fight.
Damps need to go!
|

Salient Soldier
Minmatar Oberon Incorporated Morsus Mihi
|
Posted - 2007.10.24 22:07:00 -
[5]
"New players unfortunately can't get enough speed to match older players cruisers in their frigates."
-Not everyone flys a nanoship with snake implants (though nano cruisers need a nerf'n too but thats a nother story)
"To be effective they really need ceptors and propably a few mill of sp in navigation skills..."
-Which most noobs should stay in highsec for a month or 2 anyway just to learn how to play.
"It's about roles that ppl can fill." -And not about a win all button.
"If all roles required millions of sp there would be nothing that newer players would be able to do in their first months." -How many SPs does it take to use ECM effectively? Far more than damps.
"Why would anyone stay in a game where they are impotent and unable to do anything for months?" -Why do people play wow?
"Damps are nothing like ECM used to be. You can effectively go around it by simply warping on top of them and blowing them up there, inside your new targeting range or sniping them from distance where they can't target you yet, since they don't have the sp and t2 modules to make reach you..." - Now how often does this happen? More often than not you dont have the ability to do this. Yeah you might kill one or 2 this way, but in the end even in an even fight you end up losing a lot more ISK than they do.. since they put very little on the line.
|

Salient Soldier
Minmatar Oberon Incorporated Morsus Mihi
|
Posted - 2007.10.24 23:00:00 -
[6]
No, what i want is a balanced and fair play environment. At this point, i might as well just be flying a damp cyclone and let my all my other ships that ive skilled for gather dust.
|

Salient Soldier
Minmatar Oberon Incorporated Morsus Mihi
|
Posted - 2007.10.24 23:20:00 -
[7]
No, but a lot of people fly with damps on ships that arent recons.
AND now theres going to be a new frig sized damping ship.
Eve is suppose to be about pew pew, not damp or be damped.
|

Salient Soldier
Minmatar Oberon Incorporated Morsus Mihi
|
Posted - 2007.10.25 21:32:00 -
[8]
Originally by: Kakita Jalaan Please just get it done in one lump, so that we can go back to actually fighting in fights, and not sitting damped/jammed/nossed to hell and back and watch our ship die from any arbitrary ship that decided to fit the EW module of the month.
Amen Brother!
|
| |
|